To help celebrate National Robotics Week, we’ve created a FREE, online version of our Robot Virtual Worlds software, which you can use in your classroom to teach students about robotics and introductory programming concepts.
For the week of April 4th (and the rest of April!) we’ve opened up a free, online version of our Ruins of Atlantis Robot Virtual World, as well as a number of other Robot Virtual World challenges.
We thought Atlantis was a myth. We were wrong.
Explore the Ruins of Atlantis, 6,000 meters below the surface of the ocean, collecting data and treasure as you do!
Ruins of Atlantis is one of our Robot Virtual Worlds, themed in a fantasy, underwater environment. It’s designed to teach and reinforce behavior-based programming in a fun and meaningful way. While immersed in a scaffolded programming environment, students practice robot programming, using a full set of virtual motors and sensors on exciting new robots, 6000 meters below the surface of the ocean.
The level design of Ruins of Atlantis features a path that includes collectible objects and additional starting points, making it ideal for teaching introductory programming concepts such as path planning and encoder based movements. Even though the robots in Atlantis do not resemble the real classroom robots, students can use the same programming languages (EV3, NXT-G, ROBOTC, etc.) to control them.
Visit our National Robotics Week website to get started!
More Robotics Fun!
In addition to Ruins of Atlantis, you can also access free, online versions of the following Robot Virtual Worlds Challenges:
- Maze Challenge: This challenge features a sequence of turns that the robot must perform in order to get to the “end” of the maze. The robot must first begin at the starting point, and get to the goal area by completing turning and forward movement behaviors.
- Basic Movement 1 Programming: In this challenge, you will program your robot to pick up the three green cubes on the far side of the field and drop them into the green goal on the near side of the field, one at a time.
- Basic Movement 2 Programming: In this challenge, you will program your robot to pick up one red cube, navigate to the red goal without bumping any of the walls, and drop the cube into the goal
Visit our National Robotics Week website to learn more!
Robot Virtual Worlds + Research-Based Curriculum = Excellent STEM Education
With lots of research from the Carnegie Mellon Robotics Academy backing it up, Robot Virtual Worlds is a great tool to create a scaffold learning experience that teaches students important math, programming, proportional reasoning, and computational thinking skills. That’s we’ve built Robot Virtual Worlds into our STEM Curriculum.
Our curriculum does more than simply teach students basic facts and concepts. We teach students skills they need to be successful in the real world. Here are a few highlights:
- Learner-centered instruction built on research that’s been proven in the real-world
- Helps students develop 21st Century college and career readiness skills
- Teaches important skills in foundational mathematics, engineering, programming, problem-solving, creative thinking, and computational thinking
- Designed to provide structured problem-based learning that:
- Provides guidance to both students and teachers
- Scaffolds difficult concepts and complex tasks
- Schedules class time closely so that no class time is wasted
- Requires students to generalize their understanding and apply learning across contexts
To learn more about our curriculum, visit our website or send us an email at STEMSolutions@robomatter.com.